JS1108: JOYLISH

SANJEEVAN A/L SIRITARAN SJKT KANGKAR PULAI

Games are used a lot in classrooms because they provide a lively atmosphere for instruction. Based on our expertise, games have a tremendous ability to improve learning outcomes. As a result, we used the SCRATCH program to create a game specifically designed for first- through sixth-grade English remedial students. The game starts off with seven basic words and works its way up to phrases and sentences. We genuinely think that language games may pique kids' curiosity and encourage hands-on learning. Additionally, game-based learning motivates students to actively interact with the subject matter. In the end, we want this effort to help kids acquire critical literacy skills, especially helping those who have trouble understanding what they read. We believe that this tool will be extremely helpful to instructors in efficiently.