BHAVIN A/L BALABASKAR SK ST.GEORGE 1, TAIPING
This project uses Augmented Reality (AR) to turn a hand-made imaginary animal into an interactive science tool. Many students find science difficult or boring when they only learn from textbooks. To fix this, I used an app called Assemblr EDU to bring my model to life. When you scan the animal with a phone or tablet, digital labels and animations appear on the screen to explain how energy and the environment work. This project shows that learning can be fun and hands-on. By combining art and technology, I created a new way for students to explore science and use their imagination to solve real-world problems! This innovation also encourages creativity, active learning, and higher-order thinking skills.