Muhammad Fazrulhelmi Bin Ahmad Centre For Diploma Studies, Universiti Tun Hussein Onn Malaysia
The Bio2D project introduces an innovative mobile application that utilizes two-dimensional (2D) animation to enhance the teaching and learning experience for the topic of blood in the KSSM Biology curriculum. Designed based on Nielsen’s Heuristic Usability Principles and developed using the Multimedia Mobile Content Development (MMCD) model, Bio2D aims to bridge the gap between abstract biological concepts and student comprehension through visually engaging and interactive content. The application covers essential subtopics such as blood components, blood types, Rh factor, and antigen-antibody interactions, all presented in a structured animation format. Evaluation involving expert validation from Biology educators and multimedia specialists indicated strong agreement on the app’s usability, content clarity, and interface design. With its mobile accessibility, interactive quizzes, and engaging visuals, Bio2D not only supports flexible learning but also promotes student interest and active engagement in science education. This project demonstrates the potential of mobile animation technology in transforming conventional classroom delivery into an immersive digital learning experience.