PR1585: ECO-QUEST: An Educational Gamification Innovation For Circular Economic Learning In Construction Management

SITI RASHIDAH HANUM BINTI ABD WAHAB UNIVERSITI TEKNOLOGI MARA (UiTM)

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“Eco-Quest” is an innovative educational gamification project designed to enhance students’ understanding of Circular Economics in Construction Management education. The project addresses current issues in higher education, including low student engagement, limited implementation of game-based learning in technical disciplines and the growing need for more interactive and meaningful learning experiences. The innovation integrates online simulation gameplay with problem-solving and question-based activities to promote active learning, critical thinking and collaborative participation among students.

The project was implemented among 67 students from three classes enrolled in the Construction Economics course. The game was developed using a digital board-game concept where students answered topic-related questions while progressing through interactive learning stages. Findings indicated positive academic and pedagogical outcomes. A total of 50.75% of students achieved A-range grades (A+, A, and A-), demonstrating strong academic performance and successful attainment of learning outcomes. In addition, teaching and learning evaluations recorded a high student satisfaction score of 93.98%, reflecting positive perceptions toward course delivery, engagement and assessment methods.

The study concludes that gamification-based learning significantly enhances student motivation, participation and knowledge retention compared to traditional teaching methods. It is recommended that similar game-based innovations be expanded across STEM-related courses and higher education institutions to support more effective, engaging, and student-centred learning environments.